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Tic Tac Toe Glow

Senior Unity Developer, GravitySoft OÜ (Nov 2025 to present, remote)

Google Play

  • Game Engine: Unity, C#
  • Platform: Android, iOS
  • Scale: 100M+ downloads on Google Play, live service game
  • Team: Distributed Agile team

Tic Tac Toe Glow is one of the most downloaded mobile board games on Google Play. I work on the live game: shipping new features and LiveOps updates, keeping it stable, and making it smaller and faster on players' devices.

Cutting the Android install size by ~40%

Problem: The Android build had grown to 130 MB.

What I did: I restructured how the game's assets are packaged and delivered, using Unity Addressables and Google Play Asset Delivery (PAD), so content no longer had to ship inside the base install.

Result: The Android install size dropped from 130 MB to 77 MB, a reduction of about 40%.

Full UI revamp

I led a complete reskin of the game and a revamp of its interface, building most of the UI end to end in Unity UI (UGUI). The revamp covered:

  • Leaderboard
  • Quests
  • Collections
  • User profile
  • Settings
  • In-app purchase shop
  • Events

I also build the Unity-side UI for new gameplay features and recurring LiveOps updates.

Ongoing work

  • Runtime performance and stability improvements
  • Asset management across releases
  • New gameplay features and LiveOps content, delivered with a distributed team

Keywords: LiveOps, Unity Addressables, Google Play Asset Delivery (PAD), Unity UI (UGUI), Performance Optimization, Asset Management, Mobile Game Development