Tic Tac Toe Glow
Senior Unity Developer, GravitySoft OÜ (Nov 2025 to present, remote)
- Game Engine: Unity, C#
- Platform: Android, iOS
- Scale: 100M+ downloads on Google Play, live service game
- Team: Distributed Agile team
Tic Tac Toe Glow is one of the most downloaded mobile board games on Google Play. I work on the live game: shipping new features and LiveOps updates, keeping it stable, and making it smaller and faster on players' devices.
Cutting the Android install size by ~40%
Problem: The Android build had grown to 130 MB.
What I did: I restructured how the game's assets are packaged and delivered, using Unity Addressables and Google Play Asset Delivery (PAD), so content no longer had to ship inside the base install.
Result: The Android install size dropped from 130 MB to 77 MB, a reduction of about 40%.
Full UI revamp
I led a complete reskin of the game and a revamp of its interface, building most of the UI end to end in Unity UI (UGUI). The revamp covered:
- Leaderboard
- Quests
- Collections
- User profile
- Settings
- In-app purchase shop
- Events
I also build the Unity-side UI for new gameplay features and recurring LiveOps updates.
Ongoing work
- Runtime performance and stability improvements
- Asset management across releases
- New gameplay features and LiveOps content, delivered with a distributed team
Keywords: LiveOps, Unity Addressables, Google Play Asset Delivery (PAD), Unity UI (UGUI), Performance Optimization, Asset Management, Mobile Game Development