Resume
MD SAKIB HASAN
Email |
GitHub | LinkedIn | Portfolio | +358 417432173 |
Tampere, Finland
Professional Summary
Senior Unity Developer with 6+ years of experience building high-performance mobile and cross-platform games. Specialized in gameplay systems, LiveOps development, performance optimization, and scalable Unity architecture. Currently contributing to Tic Tac Toe Glow (100M+ downloads on Google Play), where I optimize asset delivery using Unity Addressables and Google Play Asset Delivery (PAD), improve runtime performance, and develop LiveOps features and large-scale UI updates. Currently pursuing an MSc in Software, Web & Cloud at Tampere University.
Key Skills & Technologies
- Programming: C#, Python, Java, C
- Game Development: Unity (2D/3D), Gameplay Systems, Game Architecture, LiveOps, Performance Optimization, Addressables, ScriptableObjects
- Platforms: Android, iOS, WebGL, Windows, macOS
- Multiplayer & Networking: Photon (PUN2, Fusion), WebSockets, gRPC, UDP Networking
- Backend & Services: Firebase, REST APIs, Analytics Integration
- Unity Editor Tooling: Unity Editor Scripting, Custom Editor Windows, Workflow Automation, Profiling Tools
- AR/VR: AR Foundation, Vuforia, Oculus VR, Microsoft Kinect V2, Azure Kinect
- Tools & Workflow: Git, GitHub, GitLab, Bitbucket, Jira, Jenkins, CI/CD
- Other Technologies: Unity UI, Spine, Google Play Asset Delivery (PAD), NDI
Professional Experience
Senior Unity Developer
GravitySoft OÜ | Nov 2025 – Present · Remote (Estonia)
- Developing and maintaining Tic Tac Toe Glow, a live mobile game with 100M+ downloads on Google Play.
- Reduced Android install size by ~40% (130MB → 77MB) using Unity Addressables and Google Play Asset Delivery (PAD).
- Led a large-scale UI modernization by implementing a complete game reskin and Unity-side UI for new gameplay features and LiveOps updates.
- Improved runtime performance, asset management, and stability while collaborating in a distributed Agile team.
Skills Applied:
Unity C# LiveOps Gameplay Systems Performance Optimization Addressables Google Play Asset Delivery (PAD) Unity UI Android Git Agile
Senior Game Developer
Riseup Labs | Dec 2023 – Oct 2025
- Developed scalable Unity applications for enterprise clients using modular architecture.
- Designed reusable gameplay systems and core frameworks across multiple projects.
- Built custom Unity Editor tools and custom windows to improve iteration speed and team productivity.
- Performed deep profiling and optimization to enhance performance and stability.
Skills Applied:
Unity C# Custom Editor Tools Performance Optimization Addressables Desktop Applications gRPC NDI UDP Networking ScriptableObjects Spine Git Jira
Senior Gameplay Programmer
Softwind Tech Ltd. | Feb 2020 – Nov 2023
- Designed and developed multiplayer and hyper-casual mobile games.
- Led development of Digital World 2020 and WCIT 2021 across Android, iOS, Windows, and macOS.
- Integrated Firebase and backend services for live data synchronization and interactive experiences.
- Led small Agile teams and optimized applications through analytics-driven improvements.
Skills Applied:
Multiplayer Networking Photon Cross-platform Development Android iOS Windows macOS WebGL Firebase REST API WebSockets Analytics AR VR Git
Part-time Unity Developer
Creative Fun Games | Jan 2022 – Jul 2022
- Built gameplay prototypes for hyper-casual mobile games.
- Improved code quality and performance to accelerate rapid development cycles.
Skills Applied:
Hyper-casual Games Rapid Prototyping Performance Optimization Unity C# Plastic SCM
Junior Unity Developer
Dreamerz Lab Ltd. | Jan 2019 – Oct 2019
- Developed commercial Augmented Reality applications for Android and iOS.
- Implemented AR features using AR Foundation and Vuforia while optimizing performance across devices.
Skills Applied:
Augmented Reality AR Foundation Vuforia Unity Android iOS Git
Education
Tampere University, Finland MSc in Software, Web & Cloud (Ongoing) | 2024–2026
Shahjalal University of Science and Technology, Bangladesh BSc in Computer Science & Engineering | GPA: 3.64/4.00
Languages & Certificates
- Languages: English (Professional Working Proficiency)
-
Certificates:
- Android Game Development – ICT Division, Bangladesh
- Python Problem Solving – HackerRank
Soft Skills & Analytical Thinking
- Strong commitment to writing clean, maintainable, and scalable code.
- Passionate about performance optimization and efficient software architecture.
- Adaptive to new technologies and fast-paced Agile development environments.
- Collaborative team player with experience in distributed development teams.
- Solved 200+ algorithmic problems using C, C#, and Python across UVA Online Judge, HackerRank, and LeetCode, demonstrating strong analytical and problem-solving skills.
Portfolio Highlights
Visit: Portfolio
- Games: Tic Tac Toe Glow (100M+ Downloads), Toon War Idle, Island Digger 3D, Virus Armageddon, Hyper-Casual Prototypes
- Applications: Digital World 2020, WCIT 2021, Banglalink 4G Rider, Evaly Pahela Baishakh (WebGL)
- AR Applications: Furniture Visualization, BMW AR, Architectural Visualization
- VR Experiences: Gear VR Cricket, GP Roaming Journey, Virtual Cafela, VR Penalty Kick
References
Daniel Fernández Galeote
Gamification Group, Tampere University
daniel.fernandezgaleote@tuni.fi