Moi, I'm Sakib.
Unity developer in Tampere, Finland. I work on Tic Tac Toe Glow, a live mobile game with 100M+ downloads.
What I've done recently
On Tic Tac Toe Glow (100M+ downloads on Google Play):
- Cut the Android install size by about 40%, from 130 MB to 77 MB, by moving content to Unity Addressables and Google Play Asset Delivery.
- Rebuilt the game's interface in Unity UI (UGUI), most of it end to end: leaderboard, quests, collections, player profile, settings, in-app purchase shop and events.
- Ship new features and LiveOps updates with a distributed team.
Before that, I built real-time multiplayer with Photon for large virtual events (Digital World 2020, WCIT 2021) on Android, iOS, Windows and macOS.
Featured work
Tic Tac Toe Glow
Live mobile game, 100M+ downloads. Install size down 40%, full UI rebuild.
Digital World 2020
Cross-platform virtual expo with Photon PUN2 multiplayer, Firebase and Addressables.
Virus Armageddon
Mobile action game: core gameplay, Firebase, AdMob and in-app purchases.
Code you can read
- LasMeta case study: a multiplayer card-dealer scene in Unity with Photon Fusion (shared mode, state authority for turns, RPC-synced animation and audio).
- This Is Blast prototype: hyper-casual mechanics in Unity 6, split into small managers for cubes, levels and colour transitions.
- Toon War Battle: an unfinished 2022 prototype from Creative Fun Games with progression, inventory, pathfinding and ScriptableObject data.
- ScriptableObject editor tools: custom Unity Editor windows and inspectors I built to speed up data setup.
What I work with
Core: Unity, C#, Unity UI (UGUI), Addressables, Google Play Asset Delivery, ScriptableObjects, Unity Editor tooling, profiling and optimization
Multiplayer and services: Photon (PUN2, Fusion), Firebase, REST APIs, analytics, in-app purchases
Platforms: Android, iOS, WebGL, Windows, macOS
Workflow: Git, Jira, CI/CD, Agile teams
Earlier work: AR/VR client projects with AR Foundation, Vuforia and Oculus
What teammates said
"His expertise in the Unity UI System was unmatched, making him a go-to resource for the team."
Reshad Bin Kibria, Team Lead, SoftwindTech
"Even under tight deadlines, he consistently delivered exceptional work and stayed calm under pressure."
Mahir Ashhab, Business Development Manager, SoftwindTech
About
I'm finishing an MSc in Software, Web & Cloud at Tampere University and graduate in December 2026. Alongside my studies I work remotely on Tic Tac Toe Glow. Before that, I worked at game and interactive studios on mobile games, multiplayer event platforms, client apps and AR/VR experiences.
I'm looking for a Unity or game development role in Finland. Remote roles in Europe and relocation within the EU are also possible.
Get in touch
📬 sakibh20@gmail.com · 📱 +358 417 432 173 · 🌍 Tampere, Finland